Nkasiobi C. Wordu; Atim Aniete Atabang
Jurnal: Web of Semantic: Universal Journal on Innovative Education
ISSN: 2835-3048
Volume: 3, Issue: 4
Tanggal Terbit: 27 October 2024
This study is on the gamification teaching strategy or the use of games for teaching and its effect on the teaching of elementary school pupils. One question and one hypothesis guided the study. The design adopted for the study was the Pretest-posttest quasi experimental involving an experimental group and a control group. The population of the study was 200 basic 5 pupils in 131 private schools in Obio/Akpor Local Government Area in Port Harcourt, Nigeria and a sample size of 20 pupils in intact classes. Descriptive statistical tools of mean, standard deviation and percentage were used to answer the research questions while the Analysis of Covariance (ANCOVA) was used to test the hypotheses at 0.05 significant level. It was found that the students exposed to game learning strategy obtained the highest mean scores followed by the students taught with the play-way learning strategy and there is a significant difference in the academic performance of Basic 5 pupils taught using Game-based teaching strategy and those taught using the Play-way teaching. It was recommended among others that the Ministry of education and other stakeholders should organize conferences, seminars and workshops for teachers and educators