Rahmonova Dildora Rahmatullayevna
Jurnal: Horizon: Journal of Humanity and Artificial Intelligence
ISSN: 2835-3064
Volume: 3, Issue: 2
Tanggal Terbit: 29 March 2023
In the following article is highlighted lthe study of gaming technology in the classroom in the 6 grade. In the sake of the main tasks of a teacher at an early and everage stage of teaching children a foreign language is to make this subject more interesting and beloved. Special attention is paid to the use of foreign language lessons the strange language of game technologies, in particular role-playing games, which is an important method for stimulating the motivation of educational and cognitive activity of schoolchildren. The characteristic features of the methodological structure of the role-playing game are described.